1/3/2024 0 Comments Subnautica achievements buggyAfter 3 in game days the radiation levels decrease to the point you can take off the radiation suit and its recommended you trade it in for a reinforced diving suit. After repairing all the damage points the aurora will stop leaking radiation and you will earn this achievement. These entrances to the Lost River can be found in the Northern Blood Kelp Zone, the Deep Grand Reef, the border between the Mountains and the Bulb Zone, and the Blood Kelp Trench. There are four entrances to the Lost River. I used console commands a lot a few years agon on my last playthrough but I've gotten a new laptop since. The Lost River is a massive, frigid cave biome located deep under the surface and is further divided into seven distinct sub-biomes. I loved it at first and was committed to buying below zero on release, but then the nightmare began. In it you will have to repair 11 damage points (be careful though, this room is full of bleeders). Like the title says, I've met the requirements for some steam achievements specifically building the cyclops and discovering the lost river research facility, but steam still registers them as not unlocked. i have played about 120h since the game went into free to play on game pass. don't worry about food, water, fire extinguishers first aids or even batteries as all of these things are inside) make your way through the aurora until you reach the drive core room. Follow the signs inside the aurora (there is only one path you can take, just keep moving forward. follow the trail up until you gain access to the interior. My prawn suit got stuck on the floor near the portal on the alien energy generation base, the only way I managed to fix it was by activating the noclip through. Once the aurora blows up, enter the aurora via the massive hole in the front. what is highly recommended you bring: at least 1 fire extinguisher a seamoth, the knife, a stasis riffle, a scanner. To do this you will need: radiation suit a repair tool, a laser cutter, a propulsion cannon. So keep an eye on it even if you don't grab it now, for if they ever give it even half the polish it deserved now that they are going to be splitting their attention on paid DLC, and make derisive statments about the mere thought of "bugfixing for another six months"īut be aware that aside from literally in your face problems like VR still having busted UI, the majority of longstanting flaws won't crop up until past your 2 hour refund limit.*** Spoiler - click to reveal *** To get this you need to shut down the black matter drive cores in the aurora. But it deserved much better than what it got. There is the foundation for a 11 out of 10 game in here. Now? Same old one liners as ever, but instead used to defend those bugs making it into a launch product. Time was, stuff like "We're 10 year vets, where is your game tough guy?" was thrown around at anyone who was worried they would launch the game before fixing these problems. All of it stuff that got the same "Shut up, they will fix it in a few months!" or "Nuh uh, it's fixed in experimental!" over the devekopment, even when it turns out it wasn't actually fixed in the end. Teleporters leading to death or corrupting saves? yup.Ĭlipping issues allowing monsters to kill you indoors? Not as rampant, but still yup according to small stuff like "A biter clipped inside my base and ate all the fish inside my tanks" or large sstuff like "A giant monster is camping out inside the last plot base"Įtc etc, and so on. Prawn suits phasing through reality? yup. People warping out of their cyclops? Yup. Plot locations not loading? Reported as early as this June minimum. There are 17 achievements available in Subnautica for completionist players to unlock, some of which are much easier than others. ^^ Most of the insane bugs and such have been reported for well over half a year to over a year now. I was thinking of buying the game but i wonder, were these bugs reported? is the game still updated after v1.0? i dont see any new updates / bugfix news. I also saw sand monsters and seaweeds go throw the cyclops walls like there was no collision on those models. Think when he moved the cyclops, he stopped being tp-ed out. Originally posted by sinkler:I was watching a friend playing the game and every min or so when he parked in a specific bugged spot/area he got teleported out of his cyclops and was walking outside like he is still inside.
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